Swashbucklers of the 7 Skies

Research and Development
History gained...and destroyed.

The kroyu complex was most everything I could have imagined.

The descent down the edge of the island could have gone better, although I must admit I was a bit rushed and didn’t examine the roots I wove into a crude descending rope as closely as I should have. The rope placement, however, was accurate and I landed at the ‘entrance’, scarcely the worse for wear, with the exception of seeing a few stars. My erstwhile compatriots are as exemplary physically as I am mentally, and reached me with little difficulty. Seeing this, I allowed the colronan, Roderigo, to precede me, acting as ablative armor against any traps. I wasn’t too concerned for his health, as he had shown the exemplary constitution the physically preoccupied often do, and at any rate I had a spare.

The complex had been cleared out, and not by the crailese. Most everything of value had been taken although they weren’t able to take everything. Sadly, they were able to take all the research notes—the facility was a weapons research laboratory, likely the very one my ultimate grandfather worked at—but a few items of value remained behind, as well as several of the facility’s anti-intrusion measures which, while still functional, were not enough to keep us at bay.

The first item of interest we found was contained in a chest that was apparently left behind as the researchers had lost the combination, although enough clues were found by my sharp eyed companions that we were able to puzzle out the combination and found within an amount of one-sided ballistic cloth, just enough to make a reversible stealth outfit for the barathi.

The next piece of useful detritus was a still charged shockrod stumbled over by Roderigo’s sibling, who I believe goes by Sebastian. Roderigo has since taken possession of the item—it may serve him well.

Shortly after, we found our way into the applied kolduncraft laboratory, where we found an experiment beyond value—the essence of a gift made manifest! With some effort, Sebastian was able to reach it and now bears the gift of the Griffin, although the craft was apparently not yet perfected, as Sebastian glows bright red whenever the gift is in use.

Later we found the automata workshop and I discovered a useful ally—a defense automaton that I have designated as Bao. Bao can project defensive fields and is programmed to pilot skyships, a useful trait that we were lacking as a party. The rest of my compatriots seemed just as excited at my discovery as I was—they were certainly out of breath at my disclosure.

However, Bao was hardly the find of the day, for in the hangar was a functional skyship! What’s more, the chamber beyond the hangar was a testing range that held the most magnificent weapon I have ever seen. We tried to test it using a scrap of protocol sheet found earlier. Sadly, the protocol found was not the firing protocol, but the self-destruct. Bao was able to get the ship’s flight protocols in gear as I determined the means of opening the bay doors, and we left the R&D center just in time. This is a true fortuosity, as now we don’t need to attempt to take the Falcon’s warship. We can just pick up Vanloas promised and find our own way out. I look forward to seeing the capabilities of this ship, the Astarte.

Considering Our Resources
And now the hard part begins.

With the koldun on our side, the first obvious task was to acquire his fetter’s key so that he might be more than ablative protection—however, the fort was likely still on alert from the day’s catastrophe. The ideal plan of action would be for me to provide a distration while the Barathi wenchsneaks in to retrieve it, something easily done with one more item—a bottle of spirits. The woman took over an hour, but was able to retrieve it easily enough, and with it and my satchel of powder, along with a scrap of cloth from Roderigo’s sibling’s tabard (the musketeer will likely never miss it) I assembled a crude bomb, with which I promptly detonated the midden. In the resulting chaos the Barathi—a spider, I expect, as no other Barathi would have purpose here—retrieved the key without difficulty, along with a paper chronicling the discovery of an underground Kroyu ruin.

I need to see that ruin before we go.

By the time the Barathi returned from her errand, it was quite late, so we bedded down for the night. In the morning I began reassembling the glider so as to investigate the ruin while the Barathi went to inform the koldun of our success thus far, as well as to ask of any potential allies, I would hope. When she returned, she was adamant about waiting until nightfall to head to the ruins, an attitude I find myself unfortunately agreeing with in the long run. Besides which, I was now out of powder and was going to need more before we tried to take the supply ship.

So, the Barathi wench and I headed to the lake to head off the patrols there. We caught the first easily enough—I got their attention and headed into the bushes, waiting around the first bend, gutting one with my snap blade before they knew to react—the spider got two more at the same time. Of the three remaining, I had noticed the one on my left favoring his left foot as he followed me—most probably he had twisted his ankle on a root or suchlike earlier in the patrol. Expecting his slowed movement, I stepped forward toward the falcon on my right (thus placing the middle falcon between me and the one with the limp) with a shouted, “look out behind you!” As the rightmost one started, I speared the middlemost falcon in the throat, slashing free to slice the rightmost’s throat as well, then stepped aside to avoid the only feasable attack from the leftmost falcon’s angle. As he now found himself at the barrelpoint of my pistol and the only remaining support he knew of dead at the feet of an angry Barathi woman, he soiled his trousers, then yielded.

I couldn’t well shoot an opponent who had yielded. We commanded him to disrobe then tied him—upside down to a tree, using his trousers to tie his ankles, his belt to secure his arms around the trunk, and his stockings made a passable gag. Now, having taken the first patrol’s gear, we go to take the second lake patrol and by that time it should be late enough to head to the ruin. And for the first time since this adventure began, I feel well armed.

Willem LeKroy

An Opportunity at Every Turn

Of all the luck! No sooner had I managed to assemble a snap-bladed pistol from my issued hygiene kit and some found parts than it is discovered and I am incarcerated. Ah, well, from everything can be found profit, as my ancestors would say. Having took not of the materials available to me (a wooden pallet with a heap of straw for bedding—at least it was clean, fresh straw) I set to work plaiting a crude twine from the straw as I determined how to disassemble the pallet into useful parts. I had maybe 10 feet of twine in this manner when I noticed the guards’ distraction over something I looked and saw a gunship sailing directly for the keep! Noting the ship’s trajectory, I realized that I had little time for a methodical breakout and, kicking the pallet apart, I began tying boards into a wedge against the cell’s door and then got myself to the safest corner of the cell. The blast of the ship’s powder going off hit my wedge with enough force to break the door’s hinge pins and, free once more, I moved with purpose to the armory to retrieve my pistol, relieving a corpse of its truncheon and cloak along the way to better fit in amongst the chaos.

The armory was, of course locked, so I went in search of a key, or at least something to pick the lock with. I quickly found a guard not too willing to risk his life, but unfortunately perceptive enough to note me sneaking up on him. Luckily, he was easily bluffed, and I got his dagger in exchange for not telling the captain of his dereliction of duty. The dagger was of poor quality and snapped in the lock, but there was enough wedge of blade left to pry the hinge pins loose. Having aqcuired my pistol again, as well as powder and shot for it (something I was still working on assembling when the falcons discovered me) I made for the officers quarters to make my exit. Finding an unlocked door I relieved the officer of a pair of fine daggers and a letter opener—the closest thing to tools he had. I then fashioned a crude rope of the officer’s bedclothes and quickly descended to freedom, ridding myself of that ridiculous black cloak on the way.

I had almost made the safety of the trees (and determined how to fashion the letter opener into a functional screwdriver) when I was accosted by an idiot Colronan determined to prevent me from accosting the honor of some imaginary damsel. He was, however, not so far gone in rut that words were insufficient to convince him of my disinterest in said maiden and I continued on to the village, where I managed to divest the blacksmith of a few more tools. I then wandered some, trying to find a nice, private place to work when I stumbled onto a glider that had been secreted away! Not willing to ignore an opportunity staring me so blindingly in the face, I dragged the glider to a quiet spot near the village and began dissasembling it in order to upgrade it to something more capable of long-term flight.

I was approximately one-third finished with the dissasembly when I was accosted by an angry woman demanding to know what I was doing with her glider. Before I could respond properly, Roderigo the Colronan leapt out from behind a bush and accosted me again. We ended up talking it out and, as it turns out, all of us wanted off this Vaoz-forsaken rock. I began revising my plans for the glider to enlarge it to hold all of us, including the Colronan’s unconscious brother and possibly a koldun from the village, if the Barathi wench can convince him to join us in taking the supply boat—and if we can get him unfettered. The Barathi found a safer place for me to work and Roderigo hauled in his sibling, whom I checked over for damage as the Barathi went to speak with the koldun and fetch me a few tools. I do not envy the sibling the headache that will be there on awakening, but that is one fortunate Colronan.

-Willem LeKroy


For our first session of Swashbucklers of the 7 Skies we got together to brainstorm ideas for characters. Here’s what we decided:

  • The characters would come together due to a shipwreck onto a secret Crailese colony of dangerous exiles, who are kept alive because they might be needed in the future.
  • Two characters will be Colronan Royalist Musketeers who were traveling on the wrecked ship to obtain supplies for the latest war with the Zultanate.
  • One character will be an ex-pirate on the run from the Dread Pirate of Ilwuz, whose crew mutinied and stranded him on that exile colony.
  • One character will be one of the aforementioned exiles, a genius tinker and weapons developer.
  • One character will be a Barathi Spider on a mission to assassinate one of the exiles.
  • Firearms will be as powerful as any sword, and not a show-stopping device.
  • Magic will require a style die expenditure to produce any effect beyond adding its MOD to rolls.
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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